![]() ![]() The combat in King's Bounty 2 is a lot deeper than it seems at first glance. ![]() The gear you find shows up on your character, buildings you explore feel either abandoned and creepy or cozy and lived-in, and the puzzles don't feel out of place or shoehorned in just for the sake of it. No matter which part of the game in which you're currently partaking, the level of detail is high. At other times it feels like Civilization, with your individual squads of units taking turns attacking or defending on a hex grid. At times it feels a bit like Skyrim as you run around finding treasure, meeting new characters, and solving basic puzzles, except with a more linear flavor. King's Bounty 2 splits your time between third-person exploration and turn-based, hex-style combat. People can change! A mix of third-person exploration and turn-based combat It's a system that makes your choices matter from the very start, but I hope it doesn't completely cement players into a certain playstyle. Eventually these ideals, if built up enough, will cause the character to become set in their ways so much that they won't be able to act against how they've been acting all game. But no matter what, one of my ideals received a bit of attention. It wasn't an easy decision, and I still don't know if I made the right choice. One early side quest I took on had me choosing sides between humans and dwarves, each with their own good argument. It's essentially the game's tech tree, and it seems like it can be reset if you make a mistake or need to change course partway through the game. Each ideal also has a number of talents associated with it that can be leveled up as your character gains experience. Order, anarchy, power, and finesse influence the game at all times, and quests will often end up bolstering one of these ideals. ![]() Speaking on ideals, there are four of them in the game that level up as you play and make decisions. Source: 1C Entertainment (Image credit: Source: 1C Entertainment)
0 Comments
Leave a Reply. |